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	<title>digitalcoleman.com</title>
	<link>http://www.digitalcoleman.com</link>
	<description>digitalcoleman.com</description>
	<pubDate>Thu, 19 Jan 2012 05:43:28 +0000</pubDate>
	<generator>http://www.digitalcoleman.com</generator>
	<language>en</language>
	
		
	<item>
		<title>Links</title>
		<link>http://digitalcoleman.com/Links</link>
		<comments>http://digitalcoleman.com/following/digitalcoleman.com/Links</comments>
		<pubDate>Thu, 19 Jan 2012 05:43:28 +0000</pubDate>

		<dc:creator>digitalcoleman.com</dc:creator>
		
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		<description>
Personal Projects
http://digitalcoleman.blogspot.com/ - Collection of my open source files and notes
http://www.maxuino.org/ - OpenSource project for connecting Max/MSP/Jitter to Firmata/Arduinos
http://co-lab.info/ - CO-LAB is an initiative bringing together interdisciplinary makers and thinkers to create conversational bridges. 
http://thew3fi.com/ - The W3FI is a social movement, a philosophy, a path to responsible connectivity between our online/offline lives and to each other. 
http://mysite.du.edu/~ccolem22/ - Teaching website for University of Denver

Friends and Collaborators
http://lalehmehran.com/ - Laleh Mehran
http://michaelasalter.com/ - Michael Salter
http://www.justinnovak.com/ - Justin Novak
http://alimomeni.net/ - Ali Momeni
</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>CV</title>
		<link>http://digitalcoleman.com/CV</link>
		<comments>http://digitalcoleman.com/following/digitalcoleman.com/CV</comments>
		<pubDate>Thu, 19 Jan 2012 05:43:27 +0000</pubDate>

		<dc:creator>digitalcoleman.com</dc:creator>
		
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		<description>CV 2010

EDUCATION
MFA in Studio Art, State University of New York at Buffalo; Buffalo, NY — 2003 
BFA in Sculpture, West Virginia University; Morgantown, WV — 2001 
Five Years in Mechanical Engineering, West Virginia University, Morgantown WV — 1998

PROFESSIONAL EMPLOYMENT
ASSISTANT PROFESSOR, UNIVERSITY OF DENVER DENVER, CO — 2007-PRESENT
Teaching tangible interaction, interactive programming, motion graphics, technical foundations, and 3D modeling.
ASSISTANT PROFESSOR, UNIVERSITY OF OREGON EUGENE, OR — 2005-2007
Taught 2D and 3D animation, interactive installation, and digital foundations. Team Taught year long BFA Capstone course.
VISITING ASSISTANT PROFESSOR, ST. CLOUD STATE UNIVERSITY SAINT CLOUD, MN — 2004-2005
Taught critical art theory, combined media, and computer arts.
INSTRUCTOR, NEW YORK STATE SUMMER SCHOOL FOR THE ARTS CAZENOVIA, NY — 2004, 2005
Primary instructor for computer arts at an intensive one month creative learning experience for gifted high school artists.
FULL-TIME LECTURER, SUNY AT FREDONIA FREDONIA, NY — 2003-2004
Taught video (all levels), drawing, computer arts (interactivity, web, programming), and “senior thesis” courses for Department of Visual Arts and New Media.
ADJUNCT INSTRUCTOR, SUNY AT BUFFALO BUFFALO, NY — 2001-2004
Classroom Instruction in video and computer arts for Art and Media Study Departments.
ARTISTIC DIRECTOR, WEST VIRGINIA VIRTUAL ENVIRONMENTS LAB MORGANTOWN, WV - 1999-2001
Research Assistant, promotional video and graphics production, technology education.

PROFESSIONAL ASSOCIATION/SOCIETY MEMBERSHIPS
International Digital Media and Arts Association 
College Arts Association 
Rhizome 
New Media Caucus

CREATIVE CONTRIBUTIONS

THE MAGNITUDE OF THE CONTINENTAL DIVIDES, 2009 (6MIN.) ANIMATION
With sound design by David Fodel.
Solo Exhibitions
The State of Separation/Culture?, Lost Coast Culture Machine; Fort Bragg CA 2010 
The State of Separation, Lump Gallery; Raleigh NC 2009
Invitational Group Exhibitions 
Federation Square, (daily outdoor screenings in arts district), Melbourne Australia 2010 
Pixel Vision, Ekaterinburg Gallery of Modern Art, Ekaterinburg Russia, 2009
Juried Group Art Exhibitions 
FILE 2010, Sao Paulo Brazil 2010 
A Light at The End of the Tunnel, SCOPE Basel, Basel Germany 2010 
Manipulated Image #12, Santa Fe NM 2010 
Metropolis Art Prize Show, Jonathan Levine Gallery, New York City 2009 
Less is More, Connexion Gallery, Dunwoody GA 2009 
iDEAS09: Arts at the Digital Edge, Ball State University, Indiana 2009 
TWEAK, Limerick City, Ireland 2009
Juried Film Festivals
Atlanta Underground Film Festival, Atlanta GA 2010 
Brainwash Movie Festival, Oakland CA 2010 
Tallahassee Film Festival, Tallahassee FL 2010 
Artsfest Film Festival, Harrisburg PA 2010 
Las Vegas Film Festival, Las Vegas NM 2010 
Atlanta Shortsfest, Atlanta GA 2010 
Animation Attack, Atlanta GA 2010 
Best of Animation Attack, Atlanta GA 2010 
Frozen Film Festival, San Fransisco CA 2010 
Athens International Film Festival, Athens OH 2010 
Nickel Independent Film Festival, St. John’s Newfoundland Canada 2010 
Bangkok IndieFest, Bangkok Thailand 2010 
Seattle's True Independent Film Festival, Seattle WA 2010 
Open APPerture Film Festival, Boone NC 2010 
Kent Film Festival, Kent CT 2010 
Boston Underground Film Festival, Boston MA 2010 
Delray Beach Film Festival, Delray Beach CA 2010 
Davis Film Festival, Davis CA 2010 
DIY Film Festival, Hollywood CA 2010 
Festivus Film Festival, Denver CO 2010 
Global Cinema Festival 2009, Indore India 2009 
Cologne Online Film Festival V, online 2009
COFF at Microwave New Media Arts Festival, Hong Kong 2009 
COFF at Carnival of e-Creativity, Sattal India 2010
Zero Film Festival 09 LA, Los Angeles 2009 
Zero Film Festival 09 NYC, New York 2009
Awards
Metropolis Art Prize, Grand Prize Winner 2010 - chosen by jury including Isabella Rossellini Work was featured on 3 giant screens in NYC Times Square
Silver Ace Award, Las Vegas Film Festival 2010 
Best Animated Short, DIY Film Festival 2010 
Best Experimental Film, Festivus Film Festival 2010 
Best of Show, Less is More 2009
Distribution 
Featured on Babelgum.com 6919 views 
On PAM Website 647 views 
On vimeo.com 1,176 views

MY HOUSE IS NOT MY HOUSE #1-4, 2008-2010 (5MIN. EACH) 4 HD ANIMATIONS
Animations created in collaboration with Michael Salter. 
Invitational Group Exhibitions 
Lithium Preview, Lithium Project Gallery, Naples and Sorento Italy 2010 
One Minute Film Collection 2, Online 2010 
Fugitive Video Project 2009, Pengram TN, 2009 
Are You Sure, Jeff Bailey Gallery, New York City, NY 2008
(Michael Salter’s solo show including these animations)

POINTS OF VOLATILITY, 2010; INSTALLATION
Invitational Group Exhibitions 
Hypothesis, Galleries of Contemporary Art, University of Colorado at Colorado Springs, 2010

DEPTHS OF THE SURFACE, 2010; INSTALLATION
Public Performance 
Various Locations, Minneapolis MN 2010

INFORMATIONAL DIVIDES, 2005-2009; MULTILAYER DIGITAL PRINTS
Solo Exhibitions
Culture?, Lost Coast Culture Machine; Fort Bragg CA 2010 
The State of Separation, Lump Gallery; Raleigh NC 2009 
Sound-Bytes, in collaboration with musician Brian McWhorter, Eugene OR 2007 
Modern Times, Pratt at Munson Williams Proctor, Utica NY 2005
Invitational Group Exhibitions 
Universal Code, Jinan, China 2006

VISUAL VIRUS, 2006 SITE SPECIFIC INSTALLATION
Collaborative installation and performance with Michael Salter. 
Invitational Group Exhibitions 
Eye Contact, Jordan Shnitzer Museum of Art, Eugene OR 2006

MODERN TIMES, 2005 (3MIN.) ANIMATION
With sound design by George Cicci.
Solo Exhibitions 
The State of Separation, Lump Gallery; Raleigh NC 2009 
Modern Times, Gallery 498. Cleveland, OH 2007 
Modern Times, Pratt at Munson Williams Proctor, Utica NY 2005
Invitational Group Exhibitions 
“product” - Festival of Contemporary Art; Varna, Bulgaria 2008 
Universal Code, Jinan, China 2006
 Art Basel Miami, Miami FL 2006 
FEEST, Stuk Kunstencentrum, Leuven Belgium 2006 
Aller/Retour, Centre Culturel Suisse de Paris, France (show of 13 artists including Pipolotti Rist celebrating the best of 25 years of the VIPER Festival) 2006 
Synthetic Zero/CONVERSIONS, Bronx and Tribeca NY 2006 
Independent Exposure, Deans Credit Clothing, Houston TX 2006
MultiPlex, The Soap Factory, Minneapolis MN 2005 CineCity Film Festival, Brighton, UK 2005 
Asolo Art Film Festival, Asolo Italy 2005 Gallery 4 TV, Minneapolis MN (TV interview accompanied by several works) 
Independent Exposure, traveling Film Festival 2005 {
   111 Mina Gallery, San Francisco CA Axiom Theatre, 
    Houston TX Chiilin Productions, San Fransisco, CA 
    Centyral Cinema, Seattle, WA Subterranean Cinema 
    Nacogdoches, Nacogdoches, TX The Substation, Singapore }
Juried Competitions
One Night Stand, SITE Santa Fe, Santa Fe NM 2010 
International Short Film Festival Detmold, Germany 2006 29th 
Norwegian Short Film Festival, Grimstad Norway 2006 
VIPER Basel Competition, Basel Switzerland 2005 
Backup_festival, Weimar Germany 2005 
Avanto Festival, Helsinki Finland 2005 
Perpetual Art Machine - Juried Traveling Project/Interactive Video Installation {
    Scope Art Fair; Basel, Switzerland 2008 
    Second Nature Festival; AIX, France 2008 
    Scope Art Fair; New York, NY 2008 
    Grand Prix Competition - WRO07 - XII International Media Art Biennale Wroclaw, Poland 2007 
    House of Campari. New York, NY 2007 
    Robodock Festival. Amsterdam, Netherlands 2007 
    Chelsea Art Museum. New York, NY 2007 
    House of Campari. Los Angeles, CA 2007 
    ArtDC art fair. Washington, DC 2007 
    Coachella Music and Arts Festival. Indio, CA 2007 
    Scope Art Fair, New York, NY 2007 
    Scope Miami Art Fair, Miami, FL 2006 
    Scope London Art Fair, London, UK 2006 
    Split Film Festival, Split, Croatia 2006 
    The Name Festival, Lille, France 2006 
    Digit Film &#38; Media Festival, Bethel,NY 2006 
    Scope Art Fair, East Hampton, NY 2006 
    Scope Art Fair, New York, NY 2006 }
Distribution 
“One Night Stand” DVD Compilation produced by SITE Santa Fe, 2010 (upcoming) 
PAM DVD Vol.1 Year 1 - The Best of PAM 2006-2007 
On PAM Website 2,769 views of Modern Times 
On youtube.com 5,134 views of Modern Times 
On video.google.com 347 views of Modern Times 
On vimeo.com 592 views of Modern Times

TAKING SIDES, 2005 INTERACTIVE INSTALLATION
Collaboration with Laleh Mehran. 
Juried Group Exhibitions
Gigantic, The Soap Factory, Minneapolis MN 2005

SPATIODYNAMIC, 2003 INTERACTIVE INSTALLATION
Juried Competitions 
VIPER Basel Competition, Basel Switzerland 2003
Solo Exhibitions 
One Crisis Past, Big Orbit Gallery, Buffalo NY 2003

COLLUSION, 2003 (20 MIN. LOOP) VIDEO INSTALLATION 
With sound design by George Cicci.
Juried Competitions
Digital Showcase 19, AMODA, Austin TX 2003
Invitational Group Exhibitions 
17 Days Video Series 2008 {
Richmond Center Atrium Gallery. Western Michigan U., Kalamazoo MI 2008 
Alfred State College. Alfred, NY 2008 
University of Buffalo. Buffalo, NY 2008 
CEPA Gallery. Buffalo, NY 2009
University of Virginia, Charlottesville, VA 2009 }
MultiPlex, The Soap Factory, Minneapolis MN 2005 
Gallery 4 TV, Minneapolis MN 2005 (TV interview accompanied by several works) 
Gallery 210, St. Louis MS 2005 
time:base:inside, Boley Gallery, Kansas City MS 2004 
Second Year Itch, UB Art Gallery, Buffalo NY 2003
Juried Group Exhibitions 
Dissent: Political Voices, SPACES Gallery, Cleveland Ohio 2005 
PixelAche Festival NYC, Installation for Gershwin Hotel Gallery, NYC, NY 2003 
PixelAche Festival, Helsinki, Finland 2003
Solo Exhibitions 
One Crisis Past, Big Orbit Gallery, Buffalo NY 2003 
Collusion, NE Plus Ultra, Toronto ON 2003

SCAPE, 2001 (3MIN.) VIDEO AND ANIMATION
Collaboration with George Cicci.
Juried Competitions
In Western New York 2002, Albright Knox Gallery Buffalo NY 2002
Invitational Group Exhibitions 
‘scape, Alchemy Film Festival, Hawick Scotland, 2010 
Ponte Futura, Cortona Italy 2001

LIVE AUDIO/VISUAL PERFORMANCES
Performance with I am Robot and Proud, Soundlab, Buffalo NY 2003 
Featured performer at SHARE in collaboration with George Cicci, The Open Air Bar, NYC, NY 2003 
Performance with B.Fleischmann, Soundlab, Buffalo, NY 2003 
Solo Performance in collaboration with George Cicci, NE Plus Ultra, Toronto ON 2003 
Performance with Pan-American and Radian, Soundlab, Buffalo NY 2002 PerfNT, SUNY Buffalo NY 2002 
Performance with DJ Spooky aka. Paul Miller, Soundlab, Buffalo NY 2002 
Solo Performance as Finder in collaboration with George Cicci, Big Orbit’s Soundlab, Buffalo NY 2002

</description>
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	</item>
		
		
	<item>
		<title>Writing</title>
		<link>http://digitalcoleman.com/Writing</link>
		<comments>http://digitalcoleman.com/following/digitalcoleman.com/Writing</comments>
		<pubDate>Thu, 19 Jan 2012 05:43:25 +0000</pubDate>

		<dc:creator>digitalcoleman.com</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">1689428</guid>
		<description>Writing
Digital to Analog Piracy Revolution aka Plastic Piracy
I became a new kind of Pirate today. While combing my daily blogs, I saw a great idea. It was a small, simple but clever iphone stand for supporting the iphone in vertical or horizontal position. It costs 7£ and shipped from the UK (for an additional cost). The cost is quite reasonable, but I hate the thought of the fuel and time it takes for this item to be shipped to me, not to mention the cost already spent making the lump of plastic in China and shipping it to the UK. So I printed my own and was using it less than 2 hours later.
No Iʼm not on the deck of the Enterprise, nor at MITʼs advanced fabrication lab; I am sitting in my basement in Denver Colorado. For Valentineʼs Day my wife and I bought and built a Makerbot Cupcake 3D Printer. Twenty hours of assembly left us with the ability to print nearly anything we want out of plastic for around $800. The open source community has provided a simple platform and software to allow anyone interested to design in the digital world and have it become reality minutes later.
This has changed my understanding of the information revolution and the transfer of tangible goods. Already we have moved to pure digital transfer and ownership in the realms of software, games, and music. Money too has become less tangible. Amazon and other book sellers have shifted to printing on demand, the book being a collection of information that need not be printed by the thousands, only to have a large percentage sent back from book stores to be recycled. Of course our ebook readers might change even this economy. But we still move vast amounts of plastic and steel for all of our other consumer goods around the world, burning fuel because it costs less than labor. This requires mass production to work, leaving the consumer with fewer choices because millions need to be made and sold to make a profit. I have little doubt that the inventor of the iPhone stand had to order up at least ten thousand of these stands just to get someone to manufacture it. The material costs are less than 20 cents but the machine setup is 100,000 times that.
Having a 3D printer changes the economy entirely. My iPhone is in a case, and so I need a different slot size. Five minutes of adjustment and I have customized the design to work for me. I don't need to wait and hope someone makes 10,000 copies of a stand the will work for me, nor do I need to give up my preferred case; nearly instant consumer gratification. I have just what I need, still less than a dollarʼs worth of plastic, with no wasted material and no transport costs. The future lies in selling files of objects; I would have gladly paid the creator $3 for his file and idea if that was an option. Instead I spent half an hour taking measurements and studying the images on his website to decipher the essence of his idea and “steal it.” Even though the cost of this printer is less than a fourth of mass produced printers, at this rate it will still take quite a bit of production for it to pay for itself. It is small and portable so that I can take it with me to a friends house for a printing party, in trade the print limited in size to 4 inches by 4 inches by 6 inches. I also needed some level of comfort with electronics and mechanical things, along with basic knowledge of manipulating things in 3D space (I use the opensource 3D software Blander for all of my creations). However the tools associated with the printer are becoming easier to use
every day; everyone in the community is working together to make upgrades for the printer, to make the software more user friendly, and trading files (thingaverse.com) of great and useful things ready to print. In the meantime I can create what I need and have it ready in just a couple hours, all without leaving the house. Things like a plastic eyepatch, and a parrot....with three legs.</description>
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	</item>
		
		
	<item>
		<title>Reborn</title>
		<link>http://digitalcoleman.com/Reborn</link>
		<comments>http://digitalcoleman.com/following/digitalcoleman.com/Reborn</comments>
		<pubDate>Thu, 19 Jan 2012 05:43:23 +0000</pubDate>

		<dc:creator>digitalcoleman.com</dc:creator>
		
		<category><![CDATA[Digital Art, Video]]></category>

		<guid isPermaLink="false">377343</guid>
		<description>



Reborn
Excerpt from 3 channel A/V performance. Collaboration with George Cicci, 1998

A early work originally performed with a live audio track and projected onto three separate screens. Exploring ideas of life conflicting with technology and control.</description>
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	</item>
		
		
	<item>
		<title>Language</title>
		<link>http://digitalcoleman.com/Language</link>
		<comments>http://digitalcoleman.com/following/digitalcoleman.com/Language</comments>
		<pubDate>Thu, 19 Jan 2012 05:43:22 +0000</pubDate>

		<dc:creator>digitalcoleman.com</dc:creator>
		
		<category><![CDATA[Digital Art, Video]]></category>

		<guid isPermaLink="false">377340</guid>
		<description>



Language
Video, 2001
An early video piece exploring editing and language. Thanks to Takamitsu Kawai for his footage and inspiration.</description>
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	<item>
		<title>Breaths of Baudrillard</title>
		<link>http://digitalcoleman.com/Breaths-of-Baudrillard</link>
		<comments>http://digitalcoleman.com/following/digitalcoleman.com/Breaths-of-Baudrillard</comments>
		<pubDate>Thu, 19 Jan 2012 05:43:21 +0000</pubDate>

		<dc:creator>digitalcoleman.com</dc:creator>
		
		<category><![CDATA[Digital Art, Video]]></category>

		<guid isPermaLink="false">377336</guid>
		<description>



Breaths of Baudrillard
Video, 2004

A reaction piece to "Collusion," this short video uses an hour long lecture on Baudrillard as the source. Many thanks to Gary Nickard for the performance.
</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Shear</title>
		<link>http://digitalcoleman.com/Shear</link>
		<comments>http://digitalcoleman.com/following/digitalcoleman.com/Shear</comments>
		<pubDate>Thu, 19 Jan 2012 05:43:20 +0000</pubDate>

		<dc:creator>digitalcoleman.com</dc:creator>
		
		<category><![CDATA[Digital Art, Video]]></category>

		<guid isPermaLink="false">377330</guid>
		<description>



Shear
Collaboration with George Cicci, 2000.

In a cell of an old Mental Institution located in West Virginia lay a puzzle. The unfinished puzzle depicted a perfect yard in front of a perfect house... </description>
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	</item>
		
		
	<item>
		<title>Scape</title>
		<link>http://digitalcoleman.com/Scape</link>
		<comments>http://digitalcoleman.com/following/digitalcoleman.com/Scape</comments>
		<pubDate>Thu, 19 Jan 2012 05:43:19 +0000</pubDate>

		<dc:creator>digitalcoleman.com</dc:creator>
		
		<category><![CDATA[Digital Art, Video, Animation]]></category>

		<guid isPermaLink="false">377292</guid>
		<description>



Scape
Collaboration with George Cicci, 2001.

Scape. Here the balance between predator and prey is essential. We are drawn to the light in the distance, but one cannot avoid the dangers of the never-ending exploration and expansion.

Hand drawn animation, video, and computer-generated imagery are combined in this experimental work dealing with progress, existence and confrontation. Collaboration with George Cicci made in 2001.  

This is the first time landscapes begin to appear in my work, but there are no actual landscapes, only false, generated spaces that can go on forever without repeating.  At several points in the video the viewer can see underneath the paper thin shell of the landscape, further breaking the illusion. Scape was a true collaboration between Cicci and I, as his audio inspired my video and in turn the images I made would further inspire his audio.  The work went through numerous revisions and re-envisioning in an attempt to reach a full and equal relationship between the audio and video. 
George Cicci and I worked closely together for nearly 6 years creating numerous videos and even touring as an audio/visual performance group across New York, Connecticut, Pennsylvania and West Virginia.</description>
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	<item>
		<title>Collusion</title>
		<link>http://digitalcoleman.com/Collusion</link>
		<comments>http://digitalcoleman.com/following/digitalcoleman.com/Collusion</comments>
		<pubDate>Thu, 19 Jan 2012 05:43:18 +0000</pubDate>

		<dc:creator>digitalcoleman.com</dc:creator>
		
		<category><![CDATA[Digital Art, Video]]></category>

		<guid isPermaLink="false">377269</guid>
		<description>



Collusion
excerpt from 20min. looping video installation with sound design by George Cicci, 2002.

In Collusion, large amounts of smoke are drawn from the sky followed by a pause and small release before another inhalation begins. The sounds of machinery quickly take on a natural cadence that compels the viewer to breath with the factory. Just when all the smoke seems to have been withdrawn, more materializes from the blue sky in a never-ending deluge.

Collusion was filmed in Buffalo New York from the top of the City Hall in 2003.  The remains of a once bustling american shipping and manufacturing hub radiate outward from the abandoned port nearby. It was easy to locate survivors as they continued to vent into the sky.

Collusion consists of a full wall projection of industrial expulsions that have been time-manipulated so that the vents seem to be sucking in the smoke in rhythmic breaths.  As an enveloping installation, a connection is quickly made between the breathing of the viewer and the piece. It speaks not only of hope and hopelessness but control and our own complicity in what is happening to the world around us. Every smokestack evokes disdain from the spectator, but we must understand that that smoke is the result of producing the things we use every day, from our clothes to our food. Sound Design by George Cicci.
</description>
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	<item>
		<title>Spatiodynamic</title>
		<link>http://digitalcoleman.com/Spatiodynamic</link>
		<comments>http://digitalcoleman.com/following/digitalcoleman.com/Spatiodynamic</comments>
		<pubDate>Thu, 19 Jan 2012 05:43:17 +0000</pubDate>

		<dc:creator>digitalcoleman.com</dc:creator>
		
		<category><![CDATA[Physical Art, Sculpture, Kinetic]]></category>

		<guid isPermaLink="false">657883</guid>
		<description>



Spatiodynamic
2003

Spatiodynamic is a kinetic installation where a myriad of perspectives bring new understanding about the illusory landscapes presented to us. They are no longer of indeterminable size, no longer extend into infinity where new resources and discoveries lie waiting to be claimed. It is limited space, controlled and manipulated. It is a Cartesian grid where digital binary information uses the chaotic nature of air to transfer the information into an organically/naturally shaped surface.

In Spatiodynamic, the viewer is first confronted with a small screen inset into the gallery wall. On the screen there is a land/seascape of indeterminable size that either seems to be approaching the viewer or the viewer is flying forward over it. Then proceeding around a corner, the machinations of the image are revealed. A large grid-work platform twenty-one feet long and ten feet wide is suspended four feet above the floor. The surface of the platform has been covered loosely with a sheet of thin plastic. Formations in the plastic are rising, falling and moving from one end of the platform to the other where a camera sits gathering the real-time video for the small screen. The formations are caused by a grid-work of two hundred and twenty 4-inch computer fans blowing upwards from under the plastic. Upon further investigation the viewer can see a second screen with another live feed from a second hidden camera looking at people moving through the original space with the small inset screen and how their position and motion determines the formations of the land/seascapes through on and off operation of the fans.  It is important that there be a separation between the space where the machine makes the image, and the space where the viewer affects the machine. Unlike the usual mode of experience, the viewer is allowed to see how the illusion is made and how they participate in that illusion. If there is no one to watch the illusion, then the machine goes still. </description>
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